XNua seems a bit quiet some times, like its been abandoned, but it hasn't. Its just largely stable and doing what I intended it to so... updates are rare. I check the odd bug fix into subversion every now and again and now its trunk version is GS 2.0 but apart from that its just working.
Its a central part of my game engine and seem to work pretty nicely, which is good :)
I'll do an updated download version at the weekend.
However there are a few niggles for the future, I'd like Lua 5.1 mainly for module(...) though there is a way of fitting that on 5.0 and I've support for CLR operator overloading would be good (i.e. being able to do Vector3 * scalar in Lua and have it work, at the mo you have to do Vector3.Multiply( Vector3, scalar).
In subversion there is a branch (beta2.0) that has been compiled with the new XNA 2.0 beta, its very early (its basically just a edit of the VS projects and compile/test).
I'll do some more tiding up over the day.
The content pipeline has a problem with getting an output directory from XNA. Theres a feature request for MS (a connect bug, please vote for it XNA feature request)
For the time being you have to either use 'normal' VS paths or hack the code with a custom output handler path.
Another option is the latest version in SVN has the compiler now separated out from the content path. You could use that more like a command line compiler.
What's next for Xnua?? Suggestions. Should I do an upgrade to Lua 5.1 or more library support or something else? more samples, docs etc.
Or is it basically working for most people?
Its appears the binary DLLs I posted were broke (at least when I downloaded them and tried them the content pipeline didn't work). So i've uploaded new ones as 0.1a (as the main code hasn't changed), also the sample has been slightly updated.
This site hosts the XNua project, bringing Lua to XNA, its still very much work in progress, so excuse the rough edges and email me deano@xnua.com of any problems.
To access to project use the menu bar at top.
Over time I may put other relevant stuff here as well. You can also listen to my ranting at my blog
Deano