XNua - live scripting

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Hi,

So I've used XNua to get some basic Lua scripts working. But what I'd really like is to have dynamic scripting, rather that something that gets compiled (to a .lil) at compile-time. Is XNua able to do that / will it ever / is anything else able to?? Or am I misunderstanding the uses of scripting?

For example,. I can use this to write a funciton in Lua that e.g. sets a static variable Game1.Test to = 4. That's great, but to call that fucntion, I have to write code in C# to call this Lua function (which then sets Game1.Test = 4;) So why not just have that in C# to start with?

What would be cool would to have a separate Lua interpreter, where you could Dynamically type in and run Lua code at Runtime, and weren't restricted to what you'd compliled.

But when I run a standard Lua interpreter, I get errors. E.g. load_assembly( "LuaTest" ) gives an error.

AM I donig something wrong, or is that just outside the scope of what this does at the moment?

Thanks.

Murray


Posted on Mon, 2007-08-27 21:01 by acemuzzy
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